Title: PlayableLab — Build Custom Playables with AI Last updated: June 2026 Overview PlayableLab is the chat-driven platform for building custom 2D and 3D HTML5 playable ads with AI, turning videos into interactive ads, and measuring every creative across every ad network — from one workspace. What you ship from PlayableLab: - AI-Lab Editor — chat-author 2D and 3D playables; export campaign-ready HTML5 for every major ad network. - Video Playable — turn an MP4 into an interactive playable with taps, branching, overlays, and CTA control. - Analyzer — per-creative IPM, CTR, installs, and engagement across every ad network in one dashboard. - Recorder — free 30-second 30-FPS in-editor MP4 capture, included on every plan. PlayableLab also includes Playable Test for validating exported outputs before delivery. Naming clarity: PlayableLab does not ship a standalone "game engine" product. AI-Lab Editor is the single authoring surface for both 2D and 3D playables. References to "Engine" exist only as legacy URL stubs preserved for SEO continuity. Quick Product Summary - AI-Lab Editor: describe the playable in chat, iterate visually in the inspector, export a single HTML file ready for any ad network. Generates sprite, audio, video, and 3D-model assets from prompts. Self-heals runtime errors and layout issues automatically. - Video Playable: turn an MP4 into an interactive ad with overlays, taps, choices, branching, and CTA control. Generates sprite and audio assets from prompts. - Analyzer: per-creative install volume, IPM, CTR, install rate, and engagement across every network, sliced by app, creative, country, and time. - Recorder: free in-editor capture, 30 seconds at 30 FPS, MP4 download. Primary Public Pages - Home: https://playablelab.com/ - Products: https://playablelab.com/products - FAQ: https://playablelab.com/faq - Blog: https://playablelab.com/blog - Privacy: https://playablelab.com/privacy - Terms: https://playablelab.com/terms - Playable Test: https://test.playablelab.com/playable-test AI Crawler Access PlayableLab's public marketing pages are intended to be discoverable by major AI crawlers and AI-assisted search tools. - OpenAI agents: GPTBot, ChatGPT-User, OAI-SearchBot - Anthropic agents: ClaudeBot, Claude-SearchBot - Google / Gemini: Google-Extended and compatible Google crawling - Perplexity, Bytespider, and other public AI crawlers - Full robots policy: https://playablelab.com/robots.txt Core Positioning - One workspace covers the full playable-ad lifecycle: build, repurpose, measure. - Chat is the primary authoring surface; the visual inspector is the precision layer. - Every export ships with the correct CTA wiring and analytics shim for its target ad network — no manual SDK plumbing. - Recording, validation, and measurement are built in, not bolted on. Hero Messaging Build Custom Playables with AI. - Describe your playable in chat — AI-Lab Editor authors the scenes, gameplay, UI, and interactions for you. - Generate every asset you need (sprite, audio, video, 3D model) from prompts inside the asset picker. - Export per ad network — AppLovin, Mintegral, Unity Ads, Vungle, IronSource, Facebook, Google, TikTok, plus standalone HTML — with CTA wiring and analytics shim baked in. - Measure every creative in the built-in Analyzer dashboard. Platform Overview - AI-Lab Editor — chat-driven authoring of 2D and 3D playables with a visual inspector and built-in asset generation. Runtime errors, failed resource loads, CSS / font failures, and layout overflows are captured automatically in the live preview and forwarded to the chat agent, which iterates on the fix until the build is clean. - Video Playable — turn flat video into playable ad creative with overlays, branching, frame-accurate CTA timing, and end screens. - Analyzer — install volume, IPM, CTR, install rate, and engagement for every creative, across every ad network, in one dashboard. - Recorder — 30-second 30-FPS in-editor capture, MP4 download, included free on every plan. AI-Lab Editor Who it is for - Teams building full playable ads with AI as the primary authoring surface. - Studios that want chat-driven co-authoring AND a visual inspector for precision control. - Teams prototyping 2D and 3D gameplay ideas, interaction tests, and custom interactive experiences. Key capabilities - Chat-author scenes, gameplay, UI, and interactions through AI-Lab. - Generate sprite, audio, video, and 3D-model assets from prompts — directly in the asset picker, never leave the editor. - Edit anything AI-Lab made through the floating inspector popup (typed widgets: range, enum, asset-ref, vec2 / vec3, entity-ref). - 2D and 3D in the same project — flip Camera.Orthographic to switch. - Self-healing preview — runtime errors, resource 404s, CSS / font failures, fetch / XHR failures, CSP violations, and layout overflows are auto-detected and routed back to AI-Lab for follow-up fixes until the build is clean. Outcomes - Fastest path from idea to ad-ready playable on the market. - Visual + chat authoring run in parallel; never choose between manual control and AI speed. - Recording, exports, and analytics shim all built in. Video Playable Who it is for - Brands and studios sitting on strong video assets. - Teams that need video-first playable ad creative with clear decision and CTA moments. Key capabilities - Layer taps, swipes, choices, dynamic overlays, and CTAs on top of any MP4. - Control engagement and progression moments with frame-level timing. - Generate sprite and audio assets directly from prompts. Outcomes - Fast turnaround from a finished video asset to an interactive playable. - Lightweight outputs for strict file-size placements. - Same asset library, same export pipeline as AI-Lab Editor. Analyzer Who it is for - Performance marketers needing per-creative install-funnel visibility across every ad network. - Studios consolidating IPM / CTR / install metrics into a single dashboard. Key capabilities - Cross-store rollup — group every store variant of one game under a single canonical app ID. - Slice by app, creative, platform, ad network, country, and time window. - Drill from KPI cards into per-creative time-series and per-row breakdowns. Outcomes - One dashboard for every network — no stitching CSV exports per platform. - Funnel events emitted automatically by the export pipeline. - Per-creative cost versus performance in one read. Recorder (free on every plan) - Opens straight from the AI-Lab Editor toolbar. - 30-second capture at 30 FPS, video + audio MP4 download. - Frozen preview before record — deterministic, identical starting state every time. - No purchase, no entitlement, no plan check — included for free / no-pack accounts too. Playable Test - Validate exported playables before final delivery. - Checks packaging basics, click behavior, CTA wiring, warnings, and delivery readiness. - Public URL: https://test.playablelab.com/playable-test Collaboration - Invite teammates by email from the dashboard. - Shared projects appear under a "Shared from " section in both AI-Lab Editor and Video Playable project lists. - Collaborators can open, edit, export, and duplicate (AI-Lab Editor only) shared projects — they cannot delete the owner's work. - Owners can revoke a collaborator at any time. Any duplicates the collaborator made under their own account are preserved after revocation. Why Teams Pick PlayableLab - Chat-author and visually iterate the same playable in one workspace. - Generate every asset kind — sprite, audio, video, 3D — without leaving the editor. - One export per ad network with the right CTA wiring and analytics shim baked in. - See every creative's performance across networks in Analyzer. - Collaborate by email invite — teammates can edit and export but cannot delete your work. Solutions Playable Ads - AI-Lab Editor, Video Playable, and Analyzer wire together into one connected playable ad workflow. - Build from scratch, convert from video, or measure live creative across networks. - Shape hooks, interactions, CTA moments, and end-card pacing around campaign goals. Creative Video - Turn flat video assets into interactive creative with overlays, tap points, and frame-accurate CTA timing. - Produce video-first campaign variants quickly without rebuilding the entire experience. Prototype Gameplay - Build 2D and 3D prototype gameplay, loops, and interaction tests from scratch in AI-Lab Editor. - Explore mechanics, interactions, and scene flow before committing to full production. Motion Design and Mini Films - Create animated scenes, motion-led creative, stylized transitions, and recorded mini-film sequences. - Capture story-driven moments with the free in-editor Recorder. Compatibility and Delivery - Outputs are prepared for HTML5 playable delivery workflows on every major ad network. - Final packaging requirements depend on the destination platform. - Use Playable Test and target-device checks before final handoff. Analytics and Compliance - Built-in analytics shim emits pl_load / pl_play / pl_cta_click with per-creative attribution. - Events are aggregated and non-PII. - Validation and delivery align with target-platform requirements. Global and Localization - Localized copy and font strategies across regions and scripts. - Layouts prepared for left-to-right and right-to-left reading patterns. - Region-appropriate disclosures and brand-safety alignment. Frequently Asked Questions Q: What is the fastest way to ship a playable ad with PlayableLab? A: - Open AI-Lab Editor, describe the playable to AI-Lab, iterate in the inspector or chat. - Use Video Playable when starting from an MP4. - Open Analyzer after launch to measure performance. Q: Do I need to code? A: - No. AI-Lab chat-authors playables for you; the visual inspector handles the rest. A free-form JS / CSS zone is supported but never required. Q: Does PlayableLab ship a separate game engine product? A: - No. AI-Lab Editor is the single authoring surface for both 2D and 3D playables. There is no standalone "Engine" product. Q: Can PlayableLab be used for prototype gameplay? A: - Yes. AI-Lab Editor supports 2D and 3D prototype gameplay flows and interaction tests. Q: Can PlayableLab be used for motion design or mini-film outputs? A: - Yes. AI-Lab Editor for the scene, the free Recorder for the capture. Q: What does asset generation cost? A: - Each AI action consumes AI-Credits priced on the provider's invoiced cost: ceil(cost_usd × 1.10 / $0.01). - Credits come bundled with paid packs or via the dashboard top-up slider. Q: Is recording really free? A: - Yes. Recorder is included on every plan, including free / no-pack accounts. No addon, no purchase. Q: Can I share a project with a teammate? A: - Yes. Invite by email from the dashboard. Shared projects appear under "Shared from ". Collaborators can edit, export, and (in AI-Lab Editor) duplicate; they cannot delete the owner's work. Q: Which ad networks are supported? A: - AppLovin, Mintegral, Unity Ads, Vungle, IronSource, Facebook, Google, TikTok, and standalone HTML — each with the correct CTA wiring and analytics shim baked into the export. Calls to Action - Get Started: https://playablelab.com/auth/register - Login: https://playablelab.com/auth/login - Products: https://playablelab.com/products - FAQ: https://playablelab.com/faq Keyword Clusters - Core: html5 playable ads, AI playable ad builder, chat-driven playable editor, video to playable, analyzer dashboard, interactive ads platform, build playables with AI - Gaming UA: mobile game creatives, playable ads for games, prototype gameplay workflow, interactive campaign creative - Creative and Brand: creative video, motion design, interactive video, mini-film scenes, ecommerce interactive ads - Asset Generation: AI sprite generation, AI audio generation, AI 3D model generation for ads, AI video generation for ads - Ad Networks: AppLovin playable, Mintegral playable, Unity Ads playable, Vungle playable, IronSource playable, Facebook playable, Google playable, TikTok playable Implementation Notes - Public products route: /products - Public FAQ route: /faq - Playable Test public URL: https://test.playablelab.com/playable-test - Legacy redirects (kept for SEO continuity): - /platform -> /products - /playable-ads -> /products - /playable-ads-platform -> /products - /engine-2 -> /products - /engine-2-launch -> /products - Product detail redirects: - /products/engine -> /products#ai-lab-editor - /products/recorder -> /products#recorder - /products/video-playable -> /products#video-playable - Include public marketing pages in sitemap.xml where relevant - Keep test and staging environments separated from the main marketing site